The Rascally Romance (in a single helluva-long letter about a flicking-short life) - стр. 60
The Saturday bathed in the sun as warm as the spring sun can be. After school and the midday meal at home, I hurried outdoors in the Courtyard where there was a general Subbotnik in progress. People came out of the houses into the bright shining day and shoveled the snow from the concrete walks about the vast Courtyard. Bigger boys loaded the snow in huge cardboard boxes and sledded it aside on a pile where it would not be in the way. In the ditches below the roadsides, they dug deep channels, cutting the snow with shovels and hoisting out entire snow cubes darkly drenched at the bottom. And thru those channels, dark water ran lapping merrily.
So came the spring, and everything started to change every day…
And when at school they handed us the yellow sheets of report cards with our grades, the summer holidays began bringing about the everyday games of Hide-and-seek, Classlets, and Knifelets.
For the game of Knifelets, you need to choose a level area and draw a wide circle on the ground. The circle is divided into as many sectors as the number of participants who, standing upright, throw a knife, in turn, into the ground which belongs to some of their opponents.
If the hurled knife sticks in, the sector gets split up with the line drawn in the direction determined by the stuck knife’s blade sides. The owner of the divided sector has to decide which part of it he wants to keep while the other slice becomes a part of the successful knife-thrower’s domain.
A player stays in the game until they retain a patch of ground big enough to accommodate for their standing upon at least one foot, but with no space even for that, the game is over for them and the remaining players go on until there stays just 1. You win!
(…quoting Alexander Pushkin:
When playing knifelets, all I felt was an overwhelming yen to win. And presently, I can’t help feeling stunned by how readily the whole world’s history gets covered by a simplistic game for kids…)
And we also played matches, which is a game just for 2. Each player sticks their thumb off their fist, inserts a match, a kinda spacer, between their thumb pad and the middle joint of the index finger, and holds it tight. The matches are slowly pressed against each other, the pressure grows and the player whose match withstands it without breaking up becomes the winner. The same idea as in tapping Easter eggs against each other, only you don’t have to wait a whole year for the game which wasted more than one matchbox nicked from the kitchen at home.
Or we just ran hither-thither playing War-Mommy, yelling, “Hurray!”, or “Ta-ta-ta!”
– Bang! Bang! I’ve shot and killed you!
– Yeah! Okay! I’m just on the doorsill to Death!
And long after the nominally dead warrior would keep a-trotting about that doorsill firing his farewell rounds and only, maybe, hooraying less zealously, if it’s a boy possessing some sense of decency, before to slam, at last, that door behind himself and topple with undeniable theatrical gusto in a grass patch of softer looks.
For taking part in War-Mommy you needed a machine-gun sawed from a plank piece. Yet, some boys played automatic weapons of tin, a black-paint-coated acquisition from a store.